Jeet Kune Do has a rear heel sprung stance for speed and mobility, but still has the freedom to use the Wing Chun stance and footwork at any given time, making the lead leg more effective. Being able to sit back on the rear leg if needed in defence or attack , also having the capability to control the fighting range with fast and efficient footwork skills.
The lead hand is strong with the capability to block and hit at any time without having to retract the hand.
The Five Ways of Attack teach you how to deal with any scenario where ever your hands or feet may be at any time.
Footwork plays a very important part with jeet kune do, it helps you to slip, evade, attack or retreat with light fluid movements but still gives you power. Also trapping hand skills for close range fighting to control the opponents limbs and balance, with forward energy, speed, timing, broken rhythm, sensitivity to feel change. also the ability to generate power from a short distance makes JKD dynamic and alive.
With his own philosophy Bruce Lee researched many different fighting arts to find out what worked for him. Whatever he used was not the same after he had broken it down and made it work for his art, to make it more efficient, direct, with no wasted energy but still maintain its original use.
Jeet Kune Do, has a core structure to follow with training drills and movements that help in your progression, every part of you must work as one unit to be successful in a fight.
Absorb what is useful, discard what is useless, add what is specifically your own,
Jeet Kune Do
With Wing Chun as its core, Jeet Kune Do already has both right and left sides trained equally and a centreline theory, also the ability to block and hit at the same time.